![]() Screenshot: GamesHubįrom the moment Frey enters the magical world of Athia, she’s swept into a blisteringly-paced story that thrusts her into an unenviable position: saviour of a land she’s never known. While this anger is occasionally overblown and overwritten, its white-hot drive helps to shape the world of Forspoken, and Frey’s overarching journey as a hero. Within the actual world of Forspoken, it’s an essential window into a complex, intriguing character.Īs a young woman with little stability and a thrumming anger at her circumstances, Frey tends to lash out in bold quips and declarations, reassuring herself, and providing a prickly defence to those around her. ![]() A staple of the isekai, fish-out-of-water genre is displacement, a merging of cultures from alternate worlds.įrey’s dialogue, out of context – in a trailer, for example – feels over-the-top. It’s a very human moment in otherworldly circumstances – a slice of dialogue that feels out of place as Frey travels through a light-dappled castle, and gazes out onto a beautiful, crystalline forest. ‘I’m somewhere that’s not what I would call Earth, I’m seeing freakin’ dragons, and oh yeah, I’m talking to a cuff!’ she says, in one scene that’s gone inexplicably viral for being ‘cringe’. Her reaction, understandably, is one of complete shock. By afternoon, she was in a strange fantasy land filled with dragons, talking wrist cuffs, and magic powers. When morning broke, she was in court arguing about her future potential, and the grim circumstances of her life.
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